Shadow of the Colossus

When I first started playing Shadow of the Colossus, I had been playing newer games and didn’t really appreciate this particular title because it was originally made for the PS2, and I’ve been testing games on the newest generation consoles. Those being the PS4 and XBox One, so for me this game seemed really old. It took a long time for me to get used to the odd camera, and how you couldn’t just look somewhere with the right stick and expect it to stay. Also, I found the really long horseback rides to each Colossus long and time consuming. Do you know what happened when I started to play this? I had defeated only the first two Colossi, each taking more than 30 minutes to an hour to defeat, and suddenly all these other games I bought caught my attention instead of this one, so it was just sitting there collecting dust.

I played through seven titles before my friends suggested I should play this one. So I popped the game into my PS3. I told myself that I was going to complete this game before I started another one.

I defeated colossi three through six in the past two nights, and these are my thoughts on this game…

The creators of this game have made something most excellent when you sit down and really think about it. When the player gets Wander to a Colossus and is ready to scale this monstrous beast, the first thing they’ll notice is that in order for Wander to hang on, ┬áR1 (RB) on the controller must always be depressed. This isn’t like other games that will automatically hang on to a ledge when you jump to it. Shadow of the Collosus makes you work. Also, you’ll notice Wander has a health bar which is standard, and stamina circle. When scaling these beasts, I’ve noticed when it does a lot of thrashing to get Wander off its back, Wander’s stamina will shrink. Sometimes it’s necessary to drop, and climb the Collosus again. It really shows you the scale of the effort required to defeat these guys. You’ll also notice when you play this game that in order to find the Collosi Wander use his sword which when held up in the light, can guide him in the right direction. That direction isn’t always straightforward, and there have been times when I had to go back and forth because I was following false light! And the horseback riding. There’s so much of it.

I think the most important thing about this game is the story.

Wander enters a forbidden land and brings his friend Mono to a castle because he heard the entity Dorwin could resurrect her. So Dorwin sends Wander to look for 16 Colossi to defeat. What Wander does not know is that the colossi contain portions of Dormin’s own essence that was scattered long ago to render the entity powerless. In defeating the colossus, Wander is giving Dormin power. Power to revive Mono, but also probably something more evil.

All in all, this is a fabulous game, even if it was made originally for PS2. A classic never gets old, and you’ll not find this kind of majestic beauty in any other game. If you haven’t played it yet, I recommend you pick it up. It’s currently available on PS3, maybe even on PS4.

What do I like about this game?

  • You have to work really hard to keep Wander on the Colossi, and nothing is easy in this game.
  • Wander can catch shining lizards for more stamina, and fruits to increase his health bar.
  • The ending is beautiful, yet quite sad.
  • First time playing this game the player doesn’t get to chooose the difficulty. Hard mode unlocks once you’ve completed your first game.

What do I dislike about this game?

  • I would have liked more camera control.
  • Longer, less repetitive battle music would have been nice or even the option to turn off music.

My star rating? 5 out of 5!

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