Layers of Fear (or layers of madness???)

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I grabbed Layers of Fear a few weeks past when Playstation had their Halloween sales. I got the main game and DLC (Inheritance) for $13.50, which wasn’t bad considering how many times you have to play the game to get all the “layers” the developers have added.

This is not a very long game, but it’s not meant to be sped through. If you do so you’ll get the neutral ending (or the loop ending) that everyone talks about. It does not give you (the player) nor the man you’re playing as any sort of closure. If you’re the kind of person who has to collect all collectibles, then you will end up with this ending. But don’t despair. This game is meant to be played 3 times for each ending. Nothing’s really explained or laid out for you. The developers at Bloober games expect you to figure it out yourself, but here’s my suggestion:

Playthrough #1: Pick up all momentos, rat drawings and objects lying around to trigger memories. This will give you the neutral loop ending which is okay.

Playthrough #2: This second time you can choose to “Finish It” which will return you to the beginning of chapter 1 where you are in the art studio room. From this point on you choose to go the path of the painter. Essentially you’re being selfish and you only interact with items related to you or your art (Example: Dog collar, dog muzzle, cane, glasses, broken clock, crank (hidden in a closet), rats, broken brushes, broken palette). Under no circumstances interact with any alcohol, or items belonging to the wife as that will trigger the neutral ending. Also, make sure to always follow the rats. If given options of two doorways, always follow the art. If there is black goo by a doorway, avoid it at all costs. Avoid any instances of your child as well (do not pick up any toys or follow the crying voices). And under no circumstances peak in any doors where the dead wife may be hiding and avoid her in the halls. Turn around and walk away if you can.

Playthrough #3: For your final playthrough you do the opposite of your last one. In this final run you are going to constantly head toward your dead wife. Instead of taking the doors with paintings, you will take the door options that have black oozing stuff. If the wall says to Not turn back, turn back. Always embrace your wife. Also, you’ll be aiming to pick up all of her items (hair brush, broken phone, perfume, necklace, checkers, give the potato to the cat (near the checkers) and interact with doors that suddenly open or give you any clues that your dead wife is there. Do not crank the paintings out of the pit, but do jump down. If you fall in a hole and you hear something scary, turn around and search in the dark.

As for the DLC, Inheritance, I recommend it. I recommend you buy the whole game/DLC package because it explains stuff the game does not. Unfortunately the DLC also has 3 game endings.

I won’t spoil them for you, but you will see for yourself when you examine your trophies. I had the most difficulty unlocking the final trophy  This could be important, and therefore recommend the following links to help you find all the collectibles. Unlike the main game, you must find ALL the notes, drawings, and memories in ONE playthrough in order to unlock this trophy. They do not save and carry over to other walkthroughs like the main game.

Steam Walkthrough for all collectibles  /  YouTube Video detailing each collectible (but not explaining how to get it)

Check out the trailer:

And the trailer for the DLC:

Things I like about this game:

  • Creates some layers of madness trying to figure out all the clues to all the secret endings.
  • 3 mysteries to solve.
  • The ouija board room in the basement in the prologue.
  • Short which means you can breeze through the game in 1-3 hours to get the extra endings without picking up all the collectibles.
  • Playing this game in the dark at night.

Things I don’t like :

  • Sometimes walking into items makes the character spin in a circle and to stop this requires walking him into something. It’s for sure a bug.
  • Jump scares aren’t that scary, but they do give me chills.

All in all I would say for an indie game, it’s a recommend! I recommend this horror game for all my fans who are enthusiastic about horror. Just don’t expect it to scare you too much, but it does have great atmosphere.

My rating? 7/10

Should you play this? I say yes, if you like horror!

Enjoy!

Bitchin’ Gamer Girl

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Brothers: A Tale of Two Sons


I had this demo on my playstation downloaded for the longest time, and never tried it. Well today being a lazy Sunday, I thought what the hell, let’s play all my demos and see which ones are worth buying and which aren’t. Well as you can guess (from this post) that this is definitely a win!

Brothers: A Tale of Two Sons is a single player, third-person view which overlooks the two brothers. It’s kind of an overhead view so you can see them both and their environment. When I started the demo, it told me that it was 20 minutes into the game. I quickly realized that each brother was controlled with their own controller thumbstick. The older brother was the left stick while the younger brother was the right stick. Having them walk in the same direction takes a bit of skill. Getting both brain hemispheres and thumbs to work together, I can see this game has a lot of potential.

The short story of this game is that the brothers are on a journey to find some sacred water to save their ill (or dying) father. They traverse through the land facing obstacles and puzzles. The puzzles need to be solved using both brothers. A nice challenge. I didn’t get very far into the story, but played just enough to know how the brothers interact with the world, how to work together to solved puzzles, and so on. I’m definitely putting this game on my to-buy list. I always like to play a quiet puzzle-platformer type of game, and this one seems perfect.

I can’t wait to play the whole game. 🙂

My rating for this demo? 5 out of 5!

Cheers!

Bitchin’ Gamer Girl